This journey started about two years ago when I was playing a game inbetween studying some stuff, and then was like, "Why not?". I then began learning Unity because I discovered it was the best engine for 2D game design, and with that, C#. The game was going to be a 2D Top-down RPG.
If you are unaware of what that is, it's basically this...
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How Do I Start This?
The only logical thing for me was character designs. I don't always believe in learning before doing, because that can lead to procrastination.
So, I started the character design process....
Watching my characters come to life....
Animation will always be my main passion, and I love it with every fiber of my being, so doing it always brings me joy.
So now...... Making the character.... a character.
Importing in to Unity, UI elements, environments, coding, movement space judging, and you get:
A GAME!!!!
And I'm honest enough with myself to say that the game was not looking its best.
Sooooooo.......
And I mean everything...
Buttons:
Animation style too (Went for a pegged approach)
Production was going really well
Until....
And there was a lot more I wanted to do that this perspective wouldn't allow
It was a hard choice, but I.....
From Unity to Unreal Engine!!
From Clip Studio Paint to Blender!!
From something I am qualified in... to something..... I'm not.
I mean.... I studied 3D Animation for a bit, but I'm not qualified.
Sorry guys. Games not gonna look as good now....
I ought to leave you in the dark with this one for having such little faith!
But I'm not that mean ;)
There's 10 beautiful women so far just waiting for you to give their creator your approval. [^o^]
I wouldn't have done this unless I knew how much better it is going to be
Better scenes
Which means...